Overview

** Keep track of your local players when using the Unity New Input System.
** Store data for your players with the highly flexible PlayerData object.
** Use the PlayerDataRegistry which acts as an infinite size container for any and all data you will need to store. This data will synchronize over the network if you're using FishNetworking.
** Use web based storage to keep your data around for multiple sessions. (requires Node.js and SQL backend) See more details on the GitHub